Forums

Articles
Create
cancel
Showing results for 
Search instead for 
Did you mean: 

Quick filter not returning any results

Deleted user August 22, 2019

I am trying to add a QUICK FILTER to show only cards with a status of "Done".   The filter is defined as:

statusCategory = DONE

When I click on the filter, no cards are returned.  I have verified that there are cards with a Status of DONE in my backlog.

Any suggestions?

2 answers

1 accepted

0 votes
Answer accepted
Jack Brickey
Community Champion
August 22, 2019

@[deleted] Keep in mind that Statuscategory and status are different. That said, done status should certainly be in the Done statuscategory.

If you do not have any quick filters on do you see DONE issues displayed? If so then try a QF of status = Done and observe the results.

Deleted user August 23, 2019

@Jack Brickey I do not see cards with a Status = DONE when no filters are applied, but I do see them when I look at the filter used on the board.  I created a new quick filter of status = Done, and when selected, nothing appears.  I am looking in the BACKLOG board - does "Backlog" automatically excluded STATUS=DONE?

Jack Brickey
Community Champion
August 23, 2019

yes backlog should be 'un-done' work. you wouldn't IMO want done work cluttering the backlog.

Deleted user August 23, 2019

Ah!  That explains it.  We set cards as DONE before they are deployed to production, so we were hoping to have STATUS = DONE but Fixversion = <Blank> still appear on the backlog.  Will have to re-think how we use status.  This is very helpful - thank you!

0 votes
Kurt Klinner
Rising Star
Rising Star
Rising Stars are recognized for providing high-quality answers to other users. Rising Stars receive a certificate of achievement and are on the path to becoming Community Leaders.
August 22, 2019

@[deleted] 

Hi Brian

welcome to the forum.

Did you check if the filter is case sensitive (so statusCategory = "Done")

 

Cheers

Kurt

Suggest an answer

Log in or Sign up to answer
TAGS
AUG Leaders

Atlassian Community Events