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Trellinator execution time too high due to multiple unknown executions

Edited

I am using a trellinator to recieve a webhook from my shopify store and then do some actions on my trello boards.

See the following question for further reference: https://community.atlassian.com/t5/Trello-questions/Receive-a-webhook-using-trellinator/qaq-p/1716332

It is working perfectly fine. The thing is that I have notice that for every webhook recieve, the google app script is firing multiple executions for no reason at all, and this is making my daily execution time too high. On the frontend everything looks fine, but on my dashboard I can see those executions that are doing nothing but consuming time.

If my script reach the runtime limit it will stop executing so I am looking on how to avoid this unknown multiple executions. See the link below for the google services quotas.

https://developers.google.com/apps-script/guides/services/quotas

Trellinator executions.jpg

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