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I (have a PC) am having problems pushing/pulling with my friend (has a Mac). Working in Unity.

Julian Olavegoya
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April 16, 2019

Hello, all, and thank you for your time.  My name is Julian. 

Long story short, I have a PC, and my friend has a Mac.  We are working on a project together in Unity.  

But whenever I try to push or pull, I cannot-- I get errors.  For instance, when I try to pull, I get this message.

 

git -c diff.mnemonicprefix=false -c core.quotepath=false --no-optional-locks fetch origin

git -c diff.mnemonicprefix=false -c core.quotepath=false --no-optional-locks pull origin master
From https://github.com/MagicMaxMark/Blotch
* branch master -> FETCH_HEAD

error: Your local changes to the following files would be overwritten by merge:
PaintBrushJulian/Assembly-CSharp-Editor.csproj PaintBrushJulian/Assembly-CSharp.csproj PaintBrushJulian/Assets/Art Studio.obj PaintBrushJulian/Assets/Art Studio.obj.meta PaintBrushJulian/Assets/Blotch.fbx PaintBrushJulian/Assets/Blotch.fbx.meta PaintBrushJulian/Assets/LEVEL.fbx PaintBrushJulian/Assets/LEVEL.fbx.meta PaintBrushJulian/Assets/Prefabs/JulianAnimationPrefabs.meta PaintBrushJulian/Assets/Prefabs/JulianAnimationPrefabs/ElongatedBody.fbx PaintBrushJulian/Assets/Prefabs/JulianAnimationPrefabs/animations.meta PaintBrushJulian/Assets/Prefabs/JulianAnimationPrefabs/animations/JumpDown.fbx PaintBrushJulian/Assets/Prefabs/JulianAnimationPrefabs/animations/JumpDown.fbx.meta PaintBrushJulian/Assets/Prefabs/JulianAnimationPrefabs/animations/JumpUp.fbx PaintBrushJulian/Assets/Prefabs/JulianAnimationPrefabs/animations/JumpUp.fbx.meta PaintBrushJulian/Assets/Prefabs/JulianAnimationPrefabs/animations/New Animator Controller.controller PaintBrushJulian/Assets/Prefabs/JulianAnimationPrefabs/animations/New Animator Controller.controller.meta PaintBrushJulian/Assets/Prefabs/JulianAnimationPrefabs/animations/Shortens.fbx PaintBrushJulian/Assets/Prefabs/JulianAnimationPrefabs/animations/Shortens.fbx.meta PaintBrushJulian/Assets/Prefabs/JulianAnimationPrefabs/animations/banksleft.fbx PaintBrushJulian/Assets/Prefabs/JulianAnimationPrefabs/animations/banksleft.fbx.meta PaintBrushJulian/Assets/Prefabs/JulianAnimationPrefabs/animations/banksright.fbx PaintBrushJulian/Assets/Prefabs/JulianAnimationPrefabs/animations/banksright.fbx.meta PaintBrushJulian/Assets/Prefabs/JulianAnimationPrefabs/animations/elongate.fbx PaintBrushJulian/Assets/Prefabs/JulianAnimationPrefabs/animations/elongate.fbx.meta PaintBrushJulian/Assets/Prefabs/JulianAnimationPrefabs/animations/straightensleftbank.fbx PaintBrushJulian/Assets/Prefabs/JulianAnimationPrefabs/animations/straightensleftbank.fbx.meta PaintBrushJulian/Assets/Prefabs/JulianAnimationPrefabs/animations/straightensrightbank.fbx PaintBrushJulian/Assets/Prefabs/JulianAnimationPrefabs/animations/straightensrightbank.fbx.meta PaintBrushJulian/Assets/Prefabs/JulianAnimationPrefabs/stationary.fbx.meta PaintBrushJulian/Assets/Scenes/JulianAnimationTest.unity PaintBrushJulian/Assets/Scenes/SampleScene.unity PaintBrushJulian/Assets/UTJ.meta PaintBrushJulian/Assets/UTJ/Alembic.meta PaintBrushJulian/Assets/UTJ/Alembic/Editor.meta PaintBrushJulian/Assets/UTJ/Alembic/Editor/Exporter.meta PaintBrushJulian/Assets/UTJ/Alembic/Editor/Exporter/AlembicExporterEditor.cs PaintBrushJulian/Assets/UTJ/Alembic/Editor/Exporter/AlembicExporterEditor.cs.meta PaintBrushJulian/Assets/UTJ/Alembic/Editor/Importer.meta PaintBrushJulian/Assets/UTJ/Alembic/Editor/Importer/AlembicImporter.cs PaintBrushJulian/Assets/UTJ/Alembic/Editor/Importer/AlembicImporter.cs.meta PaintBrushJulian/Assets/UTJ/Alembic/Editor/Importer/AlembicImporterEditor.cs PaintBrushJulian/Assets/UTJ/Alembic/Editor/Importer/AlembicImporterEditor.cs.meta PaintBrushJulian/Assets/UTJ/Alembic/Editor/Importer/AlembicStreamDescriptorEditor.cs PaintBrushJulian/Assets/UTJ/Alembic/Editor/Importer/AlembicStreamDescriptorEditor.cs.meta PaintBrushJulian/Assets/UTJ/Alembic/Editor/Importer/AlembicStreamPlayerEditor.cs PaintBrushJulian/Assets/UTJ/Alembic/Editor/Importer/AlembicStreamPlayerEditor.cs.meta PaintBrushJulian/Assets/UTJ/Alembic/Editor/Misc.meta PaintBrushJulian/Assets/UTJ/Alembic/Editor/Misc/BoolDrawer.cs PaintBrushJulian/Assets/UTJ/Alembic/Editor/Misc/BoolDrawer.cs.meta PaintBrushJulian/Assets/UTJ/Alembic/Editor/Timeline.meta PaintBrushJulian/Assets/UTJ/Alembic/Editor/Timeline/AlembicRecorderClipEditor.cs PaintBrushJulian/Assets/UTJ/Alembic/Editor/Timeline/AlembicRecorderClipEditor.cs.meta PaintBrushJulian/Assets/UTJ/Alembic/Materials.meta PaintBrushJulian/Assets/UTJ/Alembic/Materials/Overlay.mat PaintBrushJulian/Assets/UTJ/Alembic/Materials/Overlay.mat.meta PaintBrushJulian/Assets/UTJ/Alembic/Plugins.meta PaintBrushJulian/Assets/UTJ/Alembic/Plugins/x86.meta PaintBrushJulian/Assets/UTJ/Alembic
Completed with errors, see above.

 

 

I would appreciate any help I could get on this.  My friend isn't sure of what to make of this either.  I am very new to SourceTree.

 

Thanks,

-Julian

1 answer

0 votes
bgannin
Atlassian Team
Atlassian Team members are employees working across the company in a wide variety of roles.
April 17, 2019

Hi @Julian Olavegoya,

This StackOverflow answer is a great summary of what you're encountering. Instead of the terminal commands you should be able to use Sourcetree to perform the necessary steps 🤞Hope that helps a bit.

Brian Ganninger
Principal Developer, Sourcetree

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