Hello,
I recently switched computers, and put my UE4 project on github. I used sourcetree and I tried to clone it locally using sourcetree. It gives me errors, and I don't even think it uploaded correctly, since none of the assets load.
Here's the download error:
git -c filter.lfs.smudge= -c filter.lfs.required=false -c diff.mnemonicprefix=false -c core.quotepath=false --no-optional-locks clone --branch main https://github.com/webbywebbers/physics-dev
C:\Users\coopb\Desktop\physic-sdev
Cloning into 'C:\Users\coopb\Desktop\physic-sdev'...
Downloading sandbox/Content/1.uasset (127 KB)
Error downloading object: sandbox/Content/1.uasset (52644c8): Smudge error: Error downloading sandbox/Content/1.uasset (52644c8c0ac935f7e43c859f7b6c7945086270869441d46de375761d3b502a53): batch response: Bad credentials
Errors logged to C:\Users\coopb\Desktop\physic-sdev\.git\lfs\logs\20210208T163216.3436996.log
Use `git lfs logs last` to view the log.
The log basically gives me the same thing. I authorized sourcetree with my github account and still nothing. Any ways to fix?
Same issue here, on windows sourcetree using embedded git and git lfs all is working fine, but on mac OS using sourcetree with embedded git and git lfs, only the non lfs files go up.
I have to open the terminal in sourcetree and type git lfs push --all origin master after every push from Sourcetree.
I have been using Sourcetree on macs and windows for years, this is a new M1 mac I have installed Sourcetree on and this has only just occurred recently.
Using Sourcetree mac on M1 mac mini - Sourcetree version 4.1.3 (239) and git embedded 2.31.0 and git lfs embedded 2.13.2
I also notice on the mac I get this warning when pushing in Sourcetree, I wonder if it is related?
The '.git/hooks/pre-push' hook was ignored because it's not set as executable.
hint: You can disable this warning with `git config advice.ignoredHook false`.
POST git-receive-pack (695 bytes)
You must be a registered user to add a comment. If you've already registered, sign in. Otherwise, register and sign in.
You must be a registered user to add a comment. If you've already registered, sign in. Otherwise, register and sign in.