There are no hard file limits in Stash. What is failing exactly? Without knowing anything more my first guess is a proxy in front of Stash that has a low timeout value or invalid configuration.
I might suggest, in addition to posting a reply, would be to raise a support ticket and attach your Stash logs, the output from the git push and apache configuration (or whatever proxy you have).
Unrelated, and you probably know already this, committing large (binary) files into git can lead to increasingly slow clone times that then affect your builds. It gets worse depending on how often and how many of these large files are being added/modified. If they're only derived files, like jars, I would recommend using something like Maven. If they're game assests, well, I'm not sure anyone has come up with the perfect solution yet. :(
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