We are working on an unreal project and thinking about using bitbucket/source tree. But I fear lfs wont give us enough control. I tested uploading multiple lfs files, but it seems I can only delete them 1 by 1. So if I upload 200 texture files and need to delete 100 of them, I can only delete them 1 by 1?
Hi everyone, We are looking to learn more about development teams’ workflows and pain points, especially around DevOps, integrations, administration, scale, security, and the related challeng...
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