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When attempting to import the EpicGames/UnrealEngine repository from Github, after about 30 minutes it fails with the error "SSL SYSCALL error: EOF detected". I believe this may be due to the size and TCP timeout settings on bitbuckets end. How should I go about getting around this so I can successfully import the repository?
Hi @Christian and welcome to the community!
You can do the following instead of importing the repo:
1. Take a mirror clone of the GitHub repository
git clone --mirror <github_repo_url>
2. Create a new empty repository in Bitbucket Cloud.
Please note that when you create a Bitbucket repo from the website, the option Include .gitignore? is checked by default, which means the repo won't be empty. You can unselect this option to create an empty repo.
3. Push your local mirror clone to the empty Bitbucket repo you created in step 2
git push --mirror <bitbucket_repo_url>
Please feel free to let me know how it goes and if you need anything further.
Kind regards,
Theodora
Beginning on April 4th, we will be implementing push limits. This means that your push cannot be completed if it is over 3.5 GB. If you do attempt to complete a push that is over 3.5 GB, it will fail...
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