I'm working on an Unreal Engine project. I recently made a commit, and when I pushed the commit I received an error that I was over the 2GB limit. How can I remove those files that were uploaded, but still keep the commit? I don't want to lose the work that I've done up till now.
And then my next, obvious, question is, how do I avoid hitting that limit again? I often get the warning message asking if I want to upload files over 10mb, which I didn't think was an issue. But over time it adds up. I understand there is something called LFS, and it's supposed to be enabled from Sourcetree by default. Is it just not working for me? Edit: I just looked at my settings in BitBucket, and it says I have no Git LFS files in my repo. I guess it wasn't working all along.
Thanks for the help.
A vulnerability has been published today in regards to Sourcetree for Windows. The goal of this article is to give you a summary of information we have gathered from Atlassian Community as a st...
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