Hi There,
We are starting a game development studios and have about 1T of data backups that we would like to add to a repository.
We currently have a Linux (Ubuntu) BitBucker Server running on a virtual machine - this seems to be working fine.
When I try to push commits of large sizes within source tree, we are running into memory errors - any advice on how to fix this?
For example, we will be working on high-end engines like Crytek, and they recommend checking the entire engine into source integrity which 3-6 Gigs (thousands of files) alone not including some of the large source files that we need to deal with for artist and other creatives.
Thank you.
Best regards,
Denis