I've just decided to start using version control (SourceTree) midway through a large Unity project. When I try to stage files, I receive a warning about the size of certain files I've selected. These tend to be large asset packs from the Unity store. Should the assets folder be ignored?
If not, I have no idea how to make SourceTree a viable option for this project. It runs incredibly slow and freezes constantly. I'd appreciate any help you can offer.