I am trying to put my unity3d project into GIT version control. I followed this video https://youtu.be/EQB-N-ClO9g and I achieved the same. But the problem I am facing is, if the scene size is 10MB or more the conflict details are not opening with my external tool Meld.
In my .gitattribute file I have marked the .unity , .prefab & .asset as binary.
Is there any size limitation to view the conflicts?