This question is linked to this issue I opened on Git LFS: https://github.com/git-lfs/git-lfs/issues/2668
To sum it up:
I tried to push large files in LFS based on specific folders.
My gitAttributes file contains the following lines:
Fake[[:space:]]Folder/SomeOtherFake/**/*.jpg filter=lfs diff=lfs merge=lfs -text
Fake[[:space:]]Folder/\[braketFolder\]/**/*.jpg filter=lfs diff=lfs merge=lfs -text
My folder hierarchy is:
Fake Folder/bigPicture.jpg Fake Folder/SomeOtherFake/bigPicture.jpg Fake Folder/SomeOtherFake/LastFake/bigPicture.jpg Fake Folder/[braketFolder]/bigPicture.jpg Fake Folder/[braketFolder]/SomeUnderBraket/bigPicture.jpg
When I use git with the command line, everything work fine.
With SourceTree I have two problems:
1) With the space, nothing works. Regardless of the "BigPicture" file I choose, I always get the warning asking me to track it on LFS first.
2) When removing the space in the first folder, I am able to stage the "BigPicture" following files:
Fake Folder/SomeOtherFake/LastFake/bigPicture.jpg Fake Folder/[braketFolder]/SomeUnderBraket/bigPicture.jpg
But not the follwing ones:
Fake Folder/SomeOtherFake/bigPicture.jpg Fake Folder/[braketFolder]/bigPicture.jpg
Which is weird because the "SomeOtherFake/**/*.jpg" path should target any file directly in SomeOtherFake or in any folder under SomeOtherFake.
Did I miss something?
Thanks in advance!
We are on Windows (some on 7 and some on 10)
Yep, we could do that for the .png and .jpg and some other "Picture" or "DataOnly" format.
But we are using unity asset to store gameplay data that are quite light and some 3d data that are quite heavy. We would like to push 3d data unity asset to lfs while keeping the gameplay oriented data on "normal" git.
Which, if I am not mistaking would allow us more option for working on the same asset on different post/branches...
To be fair, we are using lfs for the first time so we are not "expert" in why or how to do things...
Another surprise appear yesterday. And once again it does not happen in git bash...
When you remove in unity some ".jpg" file which are already tracked by lfs, when you open sourcetree, they will be downloaded again... You have to open sourcetree first, then remove your files in unity, then commit the removed files on sourcetree to avoid them to be downloaded again.
I do not know if it's also a bug or if it is intended...
Supported Platforms macOS Sourcetree has a lot to offer and, like many developer tools, finding and using it all can be a challenge, especially for a new user. Everyone might not love ...
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